This paper presents an educational game fostering a new experience-based approach to teaching knowledge transfer using a codification strategy alone. The goal is to address and highlight some common issues and challenges that occur during knowledge transfer in product development and that are often difficult for especially students to grasp through exclusively a theoretical teaching approach. The game is introduced to 60 students in the final year of their Master?s curriculum. In parallel, the game has been applied in a similar setting in a comparable higher educational institution, as well as in a product development organization.
?Sometimes you win?other times you lose and learn.?
This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.
If so, you can sign-in to the website and get immediate access.
Not a Member Yet?
Membership is open to people with recognised qualifications and/or experience in the fields of design research, design practice, design management, and design education. Apply NOW
If you have forgotten your username or password, please enter the e-mail address you used during registration and press the submit button. We will send you an e-mail with your new password right after that.