Virtual reality (VR)-based rehabilitation has been widely implemented to maintain and increase patient motivation during therapy sessions. Researchers nowadays design VR-based rehabilitation by leveraging off-the-shelf VR devices for easy access and application. However, researchers need to implement additional custom hardware or incorporate a specific algorithm to perform a real-time evaluation of each therapeutic movement. This study aims to design and develop a system with features for recognizing and measuring the upper limb rehabilitation movement in VR using off-the-shelf VR devices such as VR headsets, controllers, and trackers. This system is bundled and distributed as a single toolkit to accommodate other researchers in providing the evaluation feature for their VR-based rehabilitation system. The user experiment was conducted to verify the usability of this proposed design system. The experiment results show that the system can recognize 16 upper limb movements and provide several measurement data that researchers can use in providing the evaluation feature based on their design requirements.
This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.
If so, you can sign-in to the website and get immediate access.
Not a Member Yet?
Membership is open to people with recognised qualifications and/or experience in the fields of design research, design practice, design management, and design education. Apply NOW
If you have forgotten your username or password, please enter the e-mail address you used during registration and press the submit button. We will send you an e-mail with your new password right after that.